Alright fellow strange kids, help me out here and let me know I haven’t gone completely off the deep end with my oh-so unpopular opinion here. As both a lifelong Gojira fanboy AND avid gamer who’s played every last digitized incarnation of the King of the Monsters… I’m literally flabbergasted at the plethora of TERRIBLE reviews on this one.
I mean, YES, the graphics look last-gen as hell (and that’s because they ARE: it’s a year-old Japanese port), the tank-like controls have the steepest of learning curves and tend to be a bit clunky at times (you’re controlling a 1000 ton behemoth, and, uh, they ain’t called “thunder thighs” for nothin’), and to call the plot “thin” would be the overstatement of the century (yeeeeeeaaaah… ‘cuz Godzilla flicks are KNOWN the world over for their deep & engrossing plots), but all I can say is that I’ve had nothing short of a blast with it!
There are numerous game modes, each with branching “quests” depending on the difficulty level you so choose to tackle. There’s quests allowing you to take on both the G-Force and random rampaging monsters as the titular lizard with 5 different unlockable skins—each with unique combat styles and skill trees—allowing you to fully embody your all-time favorite “Big G” incarnation. Alternatively, you can face off against either the computer or other online combatants as one of 17 unlockable Kaiju from Godzilla‘s extensive Rogue’s Gallery. Yes, these arguably follow the same “rinse and repeat” bits over and over with just a hint of increasing difficulty for good measure but, c’mon… SO DOES EVERY GODZILLA MOVIE EVER MADE.
This is a simple game designed for a simple purpose: “Big monsters smash stuff real good.” I even love the little touches that keep it challenging, such as having to destroy the buildings around you to regain much-needed health, BUT in doing so, you inadvertently raise the threat level which serves to send more powerful opposition your way.
Taking the path with harder difficulties also randomizes your Kaiju encounters, allowing you a chance to fight (and ultimately unlock) some of the more obscure opponents. This rewards you with more “evolution points”—the required currency for upgrading your chosen Kaiju—ultimately building their strength and giving you access to a wealth of fan-favorite special abilities (yes, even Godzilla’s infamous “happy dance”).
To be perfectly honest, I’m thinking the biggest problem here is that this is yet another prime example in an increasingly long line of what I’ve lovingly dubbed “Be Careful What You Wish Fors.” And why is that? Well, I simply can’t help but feel that the developers accomplished EXACTLY what they set out to do, which was to bring you the ultimate Godzilla game—as true to the films it’s based on as you can get.
There’s just ONE teensy, tiny, lil’ problem with that (as most of the gamers out there seem to be discovering): the “ultimate Godzilla game” is, in actuality, one that barely qualifies as a “GAME” at all. It’s really more of a “Kaiju simulator,” one with a non-existant plot merely serving to set the stage for a balls-out war of the monsters and requiring you to cause as much environmental destruction as you can for mere survival. For me, ladies & gentlemen, that is most certainly worth the price of admission.