Independently Awesome: MIGHTY NO. 9 is Mega Man, Re-Invented
So what happens when a bunch of veteran Mega Man developers get together to create a new game? That’s right, they decide to re-invent the franchise they helped build!
While it’s not openly being called a Mega Man game, for obvious reasons (Capcom holds the rights, for one), MIGHTY NO. 9 is no doubt a spiritual successor to the franchise from Keiji Inafune (creator of Mega Man) and his company comcept USA. Just announced at PAX this weekend, the game is described as “an all-new Japanese side-scrolling action game” that puts you in the role of a robot named Beck.
You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through six stages (or more, via stretch goals) you can tackle in any order you choose, using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!
Stages that you can play in any order you choose? Weapon upgrades that you gain from fallen enemies? Definitely sounds like the hallmarks of a Mega Man game, but Mighty No. 9 aims to go even further by allowing players to “reconfigure into new shapes” with their new abilities!
Currently the game is being developed for PC, but there’s a chance it will make it to other platforms if certain stretch goals are made and seeing how it’s already 2/3 funded with 30 days to spare – I’m willing to bets it’s a damn good chance.
If you’re interested in learning more or to see how you can help support this project, be sure to stop by the Mighty No. 9 Kickstarter page.