Despite being around for over 40 years now, video games are the new frontier in the entertainment media. They give us a level of fun completely different from movies, TV, comics and any other electronic media with its interactivity and constant twist on their own rules. But, even though they are another level of entertainment many still suffer from some of the same “sins” as other media. One of those sins is cancellation.
Cancellation in several other medias is largely understandable. You can see it coming when a show doesn’t make it with an audience or is simply bad. Games, however, are completely different. Games are usually cancelled during development. After we have heard and know of them enough to taste the fruit it is stolen from our mouth leaving us with the bitter taste of the never knowing what was suppose to happen, not even after begging.
In remembrance of all those lost games I present you, my fellow strange kids, with this list of The Top 5 Video Games You’ll Never EVER Get to Play in This Lifetime; games that promised so much but for one reason or another disappeared into thin air to be replaced or simply never heard of again.
5) PROJECT H.A.M.M.E.R.
This game is probably one of the lesser known “coming soon” action adventure games around and for many it was meant to be a blessing from the skies. Project H.A.M.M.E.R. was intended to be Nintendo’s first big new franchise on the Wii and, most importantly, a clear step into the Teen and Mature games. Set in the present, you were supposed to control a cyborg that roams around the planet with a giant hammer smashing robots that came to conquer the USA. The problem was that it didn’t find enough support inside the company itself and in 2007 it was officially labeled as being on hiatus indefinitely. Rumors say that it may see the light on the Wii U but for now we can only dream.
4) RESIDENT EVIL 1.5
I am kind of cheating with this game because in a way it was released and in a way it wasn’t… let me explain. Resident Evil 1.5 has a similar story than its final product (Resident Evil 2), but with the main characters never actually meeting, more supporting cast, a wider and more diverse cast of creatures with far more complex attack patterns and gruesome designs and even a lot more of terror. Problem was, when it was ready for release, designer Shinji Mikami stepped in and decided it wasn’t right and redesigned locals, monsters and the story. Even though Mikami stepped in to “save the game” from boring and non scary scenarios (a bit true) he tried to do so from scratch, saving only the city, characters and basic cast of enemies. Even though most of everything else was used in RE 3 I still wonder how the original RE 2 may have been.
An unnatural storm settles in the Midwest, destroying a town. A woman with no recollection of her past wakes up in a trashed ambulance. The temperature is dropping and monsters are appearing while the city becomes a wasteland of ice and evil. That’s Winter, an original survival-horror game developed by n-Space that put you in charge of a woman called Mia and her survival through the horrors of beasts and the cruelty of the icy weather. Not only must you survive the creatures, but the game relies heavily on your supplies and how they react: defective flashlights will tingle or turn off erratically, things may malfunction due to extreme cold and things will actually decrease in effectiveness rather than automatically shut down. Winter really focused on surviving the horror as real as a game could get at that time.
Black and white has never been a popular color palette in video games, but for the right survival-horror game it may have proven the perfect touch to making the most chilling game ever. Sadness was a game that entered into “development hell” in 2007 after the studio behind it (Nibris) decided to change from gaming development to gaming distribution, leaving this black and white madness behind forever. The original game was settled in a pre WWI Europe, where a woman is suddenly forced to fight unnatural beasts in order to ensure her survival. It also had a more Eternal Darkness approach by focusing on tension and the mental state of the character, making you not only survive enemies but also possible mental illnesses the character may develop during the game. It was not only full of horrors you see with your eyes, but the ones in your head as well.
1) RESIDENT EVIL 3.5
YES! My last choice is another Resident Evil game and is none other than the original draft of one of the most influential games of the past decade: Biohazard 4. This game prototype can be seen as a more radical departure from the Resident Evil series with a lot of mechanical elements that can be seen in the final version (such as over the shoulder aim and more active game play). It did, however, retain a lot of the traditional “atmosphere” that the original Resident Evil made famous.
In this game you play as Leon Kennedy, infected with a “Progenitor Virus” and trapped in a mansion where science apparently met the supernatural – complete with ghosts and possessed dolls entering into the ranks of the Resident Evil monster family. Part of the prototype’s charm was – besides the scary visuals – that the virus’ effects were never specified so it made us wonder if Leon is really fighting the monsters or if they were simply only in his head.